For example, if both version 1.0.0.0 and 3.2.2.1 of hello are installed in the cache, the command gacutil /u hello removes both of the assemblies. Use the following example to avoid removing more than one assembly. This command removes only the hello assembly that matches the fully specified version number, culture, and public key. Overall, I give BattleLore an 8.0/10. This is a fun game, and I will continue to play it, but because of the frustrations that the battle dice cause, it prevents it from being closer to the 9 range. I do not recommend this for people that dislike rule intensive games, however, because BatteLore's rulebook is one of the thickest rulebooks I have.
BattleLore Command is a graphically demanding game and designed to run on newer devices!
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- Happy to announce that the v1.1.0 update for BattleLore: Command is now available on the iTunes App Store and Google Play! This update adds Pass & Play multiplayer, increases the chance to hit for Yeoman Archer's Double Shot ability, adds combat stats to the unit detail view and addresses several bugs and performance issues.
BattleLore: Command
EPIC FANTASY BATTLES
Command valiant warriors and vicious demons in BattleLore: Command, based on the board game BattleLore Second Edition. Lead the noble Daqan army as they fearlessly defend their homeland from the invading hordes of the Uthuk Y’llan– demon-blooded barbarians spreading chaos and destruction wherever they go. Or, lead the Uthuk Y’llan and channel their fury into military supremacy. Whether you’re a proven commander or have never before fought a battle, BattleLore: Command provides a suspenseful and challenging tactical combat experience.
Command valiant warriors and vicious demons in BattleLore: Command, based on the board game BattleLore Second Edition. Lead the noble Daqan army as they fearlessly defend their homeland from the invading hordes of the Uthuk Y’llan– demon-blooded barbarians spreading chaos and destruction wherever they go. Or, lead the Uthuk Y’llan and channel their fury into military supremacy. Whether you’re a proven commander or have never before fought a battle, BattleLore: Command provides a suspenseful and challenging tactical combat experience.
PREPARE FOR WAR: Muster armies suited to the mission at hand and support your strengths as a commander. Deploy them strategically and order them unit by unit.
TAKE THE FIELD: Use the 360º view with zooming capabilities to see the battlefield from any vantage point.
WIELD ARCANE POWERS: Lore powers give each army unique tactical and magical advantages you can use to surprise the enemy and turn the tide of battle.
FIGHT A HEROIC CAMPAIGN: Take charge of the Daqan army in a multi-mission single-player campaign to vanquish the Uthuk Y’llan and save Terrinoth.
SKIRMISH AGAINST A FRIEND OR AGAINST THE COMPUTER: Choose from five different skirmish scenarios and order either the Daqan Lords or Uthuk Y’llan in battles against a friend via local LAN multiplayer or against the CPU.
YOU ARE IN COMMAND.
![Battlelore: Battlelore:](https://pdacdn.com/app/59522baf1e0d0/img1.jpg)
Scrivener 3 0. What’s new in this version :
- Fix for various Android hardware failing to start game
Requires :Android 4.0.3 and Up
APK 31 MB
Single OBB
Instructions:
- Install Apk
- Copy ‘com.fantasyflightgames.BattleLore’ Folder to sdcard/Android/obb
- Launch the Game
Google Play Links For Info
Related Posts:
If the SMB2_FLAGS_ASYNC_COMMAND bit is set in Flags,the header takes the following form.
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 2 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 3 0 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ProtocolId | |||||||||||||||||||||||||||||||
StructureSize | CreditCharge | ||||||||||||||||||||||||||||||
(ChannelSequence/Reserved)/Status | |||||||||||||||||||||||||||||||
Command | CreditRequest/CreditResponse | ||||||||||||||||||||||||||||||
Flags | |||||||||||||||||||||||||||||||
NextCommand | |||||||||||||||||||||||||||||||
MessageId | |||||||||||||||||||||||||||||||
.. | |||||||||||||||||||||||||||||||
AsyncId | |||||||||||||||||||||||||||||||
.. | |||||||||||||||||||||||||||||||
SessionId | |||||||||||||||||||||||||||||||
.. | |||||||||||||||||||||||||||||||
Signature | |||||||||||||||||||||||||||||||
.. | |||||||||||||||||||||||||||||||
.. | |||||||||||||||||||||||||||||||
.. |
ProtocolId (4 bytes): The protocol identifier.The value MUST be set to 0x424D53FE, also represented as (in network order)0xFE, 'S', 'M', and 'B'.
StructureSize (2 bytes): MUST be set to 64,which is the size, in bytes, of the SMB2 headerstructure.
CreditCharge (2 bytes): In the SMB 2.0.2dialect, this field MUST NOT be used and MUST be reserved. The sender MUST setthis to 0, and the receiver MUST ignore it. In all other dialects, this fieldindicates the number of credits that this request consumes.
(ChannelSequence/Reserved)/Status (4 bytes): Pulltube 1 0 2. Ina request, this field is interpreted in different ways depending on the SMB2dialect.
In the SMB 3.x dialect family, this field isinterpreted as the ChannelSequence field followed by the Reservedfield in a request.
ChannelSequence (2 bytes): This field is anindication to the server about the client's Channel change.
Reserved (2 bytes): This field SHOULD be setto zero and the server MUST ignore it on receipt.
In the SMB 2.0.2 and SMB 2.1 dialects, this field isinterpreted as the Status field in a request.
Status (4 bytes): The client MUST set thisfield to 0 and the server MUST ignore it on receipt.
In all SMB dialects for a response this field isinterpreted as the Status field. This field can be set to any value. Fora list of valid status codes, see [MS-ERREF]section 2.3.
Battlelore First Edition
Command (2 bytes): The command code of thispacket. This field MUST contain one of the following valid commands:
Name | Value |
---|---|
SMB2 NEGOTIATE | 0x0000 |
SMB2 SESSION_SETUP | 0x0001 |
SMB2 LOGOFF Meta 1 9 1 – music tag editor freeware. | 0x0002 |
SMB2 TREE_CONNECT | 0x0003 |
SMB2 TREE_DISCONNECT | 0x0004 |
SMB2 CREATE | 0x0005 |
SMB2 CLOSE | 0x0006 |
SMB2 FLUSH | 0x0007 |
SMB2 READ | 0x0008 |
SMB2 WRITE | 0x0009 |
SMB2 LOCK | 0x000A |
SMB2 IOCTL | 0x000B |
SMB2 CANCEL | 0x000C |
SMB2 ECHO | 0x000D |
SMB2 QUERY_DIRECTORY | 0x000E |
SMB2 CHANGE_NOTIFY | 0x000F |
SMB2 QUERY_INFO | 0x0010 |
SMB2 SET_INFO | 0x0011 |
SMB2 OPLOCK_BREAK | 0x0012 |
CreditRequest/CreditResponse (2 bytes): On arequest, this field indicates the number of credits the clientis requesting. On a response, it indicates the number of credits granted to theclient.
Battlelore Game
Flags (4 bytes): A flags field, whichindicates how to process the operation. This field MUST be constructed usingthe following values:
Value | Meaning |
---|---|
SMB2_FLAGS_SERVER_TO_REDIR 0x00000001 | When set, indicates the message is a response rather than a request. This MUST be set on responses sent from the server to the client, and MUST NOT be set on requests sent from the client to the server. |
SMB2_FLAGS_ASYNC_COMMAND 0x00000002 | When set, indicates that this is an ASYNC SMB2 header. Always set for headers of the form described in this section. |
SMB2_FLAGS_RELATED_OPERATIONS 0x00000004 | When set in an SMB2 request, indicates that this request is a related operation in a compounded request chain. The use of this flag in an SMB2 request is as specified in section 3.2.4.1.4. When set in an SMB2 compound response, indicates that the request corresponding to this response was part of a related operation in a compounded request chain. The use of this flag in an SMB2 response is as specified in section 3.3.5.2.7.2. |
SMB2_FLAGS_SIGNED 0x00000008 | When set, indicates that this packet has been signed. The use of this flag is as specified in section 3.1.5.1. |
SMB2_FLAGS_PRIORITY_MASK 0x00000070 | This flag is only valid for the SMB 3.1.1 dialect. It is a mask for the requested I/O priority of the request, and it MUST be a value in the range 0 to 7. |
SMB2_FLAGS_DFS_OPERATIONS 0x10000000 | When set, indicates that this command is a Distributed File System (DFS) operation. The use of this flag is as specified in section 3.3.5.9. |
SMB2_FLAGS_REPLAY_OPERATION 0x20000000 | This flag is only valid for the SMB 3.x dialect family. When set, it indicates that this command is a replay operation. The client MUST ignore this bit on receipt. |
NextCommand (4 bytes): For a compoundedrequest and response, this field MUST be set to the offset, in bytes, from thebeginning of this SMB2 header to the start of the subsequent 8-byte alignedSMB2 header. If this is not a compounded request or response, or this is thelast header in a compounded request or response, this value MUST be 0.
MessageId (8 bytes): A value that identifies amessage request and response uniquely across all messages that are sent on thesame SMB 2 Protocol transport connection.
AsyncId (8 bytes): A unique identificationnumber that is created by the server to handle operations asynchronously, asspecified in section 3.3.4.2.
Battlelore: Command 1 0 1
SessionId (8 bytes): Uniquely identifies theestablished session for thecommand. This field MUST be set to 0 for an SMB2 NEGOTIATE Request (section 2.2.3)and for an SMB2 NEGOTIATE Response (section 2.2.4).
Battlelore: Command 1 0 Server
Signature (16 bytes): The 16-byte signature ofthe message, if SMB2_FLAGS_SIGNED is set in the Flags field of the SMB2header and the message is not encrypted. If the message is not signed, thisfield MUST be 0.